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  • Digg it UP - The Evolution of Video Game Characters

    How To Backup Your Computer Tips - Don't Let Your Data Pull A Houdini
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    ture, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.

    Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history

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    The early days of video games featured Pong: a square ball bouncing back & forth between to rectangles. It was a very simple concept that anyone could literally figure out within seconds.With Pong, there was no characters to root for, no villains to cheer against and no plot or story to conclude either. While Pong was a nice recreational distraction and diversion from the boredom of everyday life - and back then, Pong was a big deal - there was no real vested interest in the game once the video game system was shut off. That is to say, Pong was just a game. Nothing more, nothing less.

    Fast forward to today, and video games are much more than simply something to play. Video games today are events, stories and lives to take interest in and be a part of too. Like the games themselves, the characters which inhabit these games have grown over the years. While the erstwhile plumber was cute, he wasn't really endearing. He didn't talk or speak much, he wasn't very expressive and he was actually quite boring as a person. Heck, in his original solo adventure, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.

    Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history a

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    d no plot or story to conclude either. While Pong was a nice recreational distraction and diversion from the boredom of everyday life - and back then, Pong was a big deal - there was no real vested interest in the game once the video game system was shut off. That is to say, Pong was just a game. Nothing more, nothing less.

    Fast forward to today, and video games are much more than simply something to play. Video games today are events, stories and lives to take interest in and be a part of too. Like the games themselves, the characters which inhabit these games have grown over the years. While the erstwhile plumber was cute, he wasn't really endearing. He didn't talk or speak much, he wasn't very expressive and he was actually quite boring as a person. Heck, in his original solo adventure, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.

    Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history

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    to say, Pong was just a game. Nothing more, nothing less.

    Fast forward to today, and video games are much more than simply something to play. Video games today are events, stories and lives to take interest in and be a part of too. Like the games themselves, the characters which inhabit these games have grown over the years. While the erstwhile plumber was cute, he wasn't really endearing. He didn't talk or speak much, he wasn't very expressive and he was actually quite boring as a person. Heck, in his original solo adventure, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.

    Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history

    Customer Service and Its Importance
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    he characters which inhabit these games have grown over the years. While the erstwhile plumber was cute, he wasn't really endearing. He didn't talk or speak much, he wasn't very expressive and he was actually quite boring as a person. Heck, in his original solo adventure, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.

    Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history

    Customer Service for NASA Education Programs
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    ture, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.

    Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history and a purpose. They have a back story, and they are vengeful. They have facial expressions that video game players can relate to. They aren't just video game characters: they're tragic heroes and misunderstood villains. They live and work in worlds that are at once foreign to us but recognizable too. Today's video game characters speak to us, and for us. We want to hear what they say, and see how they act and react. They aren't just computer generated characters by designers, they are actors, with a script to follow and a mystery to unravel.

    Since video game systems and technology have evolved, it makes sense that the characters grow and develop too. Older video games took place in simple worlds with a defined beginning, a defined end and a defined purpose. Because of that simplicity, it was easy to figure out what the character should do and be. Today's video games, like the ones featured on the Microsoft Xbox 360 or the Playstation Portable, take place in immense worlds where a lot of random possibilities can occur. That makes the character mor

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